Lead Designer
Made in Unity

I joined Rovio Entertainment in October 2015 to be part of the team of designers behind Angry Birds 2. My responsibilities as a Lead Designer vary from complete feature design and ownership to collaborate with our Data Analysts to create different tests and AB groups making sure that both our KPIs and our in game economy are stable and well balanced. But my key responsibilities are to hold the high level vision of the game's design and to enable our design team to work as smoothly and comfortably as possible.

Being the Lead Designer of Angry Birds 2 requires high levels of communication and management with all the disciplines involved, such as Art, Programming, Marketing, UA, Brand Licensing, Player Support... you name it!